home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,000 Game Manuals
/
1000gamemanuals.iso
/
Colecovision
/
Dukes of Hazzard.txt
< prev
next >
Wrap
Text File
|
2001-10-17
|
14KB
|
317 lines
The Dukes Of Hazzard
Guide No. 14348
For use with Colecovision Expansion Module #2
* Select from Four Skill Levels
* For One or Two Players
Drive the General Lee through Hazzard County! You have to catch Jeremiah
Stinge up ahead. But watch your rearview mirror for Boss Hogg. He's hot
on your trail!
Getting Ready To Play
ALWAYS MAKE SURE THE COLECOVISION UNIT OR THE ADAM IS OFF BEFORE INSERTING
OR REMOVING A CARTRIDGE.
Assemble Expansion Module #2 as shown in its owner's manual. Connect the
module to Port 1 of the Colecovision console or ADAM. Connect a hand
controller to Port 2. Turn power ON.
ONE-PLAYER GAME
You have Expansion Module #2 all to yourself.
TWO-PLAYER GAME(ALTERNATING PLAYERS)
Players take turns using Expansion Module #2. Player 1 goes first. Each
turn lasts until you wreck, until Boss Hogg catches you, or until you
complete a round by catching Jeremiah Stinge.
CHOOSE YOUR CHALLENGE.
Press the Reset Button and the Title Screen appears on your TV. Wait for the
Game Option Screen to appear. It shows a list of eight game options. Make
your choice and take your chances!
SKILL 1 (Game Options 1 and 5) is the easiest, just right
for play by beginners.
SKILL 2 (Game Options 2 and 6) is harder. You'll need good
driving skills.
SKILL 3 (Game Options 3 and 7) is even harder! You'll need
quick reactions and sharp eyes!
SKILL 4 (Game Options 4 and 8) is the toughest challenge of
all - no picnic for a city slicker!
Make your choice by pressing the corresponding number button on the
controller keypad.
Using Your Controls
1. Keypad: Before the chase gets started, use Keypad Buttons to choose
number of players and skill level. During the chase, press * again to
get back into action.
Pause is also useful in a two-player game, when players alternate turns.
Wait until the new player's round has just appeared, then pause the game
and hand the controller to the other player.
During game play, Keypad Buttons 1-9 function as a hand brake. Press any
one of these buttons to make the General Lee slow down, stop or make a
bootlegger turn. Pressing any numbered button again will release the hand
brake.
Note: After making a bootlegger turn, the handbrake automatically
deactivates - you don't have to press a Keypad Button again.
2. Steering Wheel: Take hold of the wheel and steer the General Lee. Turn
the wheel clockwise to turn right, just as a regular car. Turn the wheel
counterclockwise to turn left.
3. Control Stick: This is your gearshift. Think of an "H" to find the gears:
1 I I 3
I N I
I---------------I
I I
2 I I 4
Shifting Up
The stick's between First and Second gear to start. To shift into First, move
the stick up(away from you). The General Lee picks up speed automatically. To
move into Second from there, pull the stick down(toward you). To go from
Second to Third, first move right, then up. Then pull down to get to Fourth.
You don't want to shift up from gear to gear too quickly. Take each gear well
into its range before shifting into the next higher gear. The speed range for
each gear is:
1 I 1-35 45-80 I 3
I N I
I---------------I
I I
2 I 20-60 70-100 I 4
Downshifting
To shift down, treat the gears in the same way as shifting up. To go from
Fourth to Third, push the Control Stick up. To go from Third to Second, push
the Control Stick left, then down. To go from Second to First, push the
Control Stick up.
You don't have to press the hand brake to downshift. But when you do shift
down, you must wait for your speed to decrease into the range of the new gear
before you can start shifting up to accelerate again. All clear now?
4. Foot Pedal: The pedal's your accelerator. Press it to pick up speed. When
the pedal is pressed, you continue to accelerate until you reach the top
speed of the gear you're in. When the Foot Pedal is released, it acts as a
break; the General Lee slows down and eventually comes to a stop.
Note: The Foot Pedal will not function as a brake during a bootlegger turn
you must use the handbrake.
Here's The Story So Far:
There's trouble in Hazzard County, and you're caught in the middle! Jeremiah
Stinge, the fat cat who owns the local mortgage company has devised a scheme
to settle an old grudge and get back at the Duke boys. Stinge has forged a
deed to the Duke property and plans to foreclose, tossing the boys out in the
road.
So old Jeremiah shows up all smug with a deed to the Dukes' place. He'll
forclose on the mortgage, all right, unless the Dukes can come up with the
full amount owed - in cash! Of course, that's out of the question. But this
ain't the whole story.
Daisy pokes around and finds out that Stinge has faked the deed. When Stinge
hears about Daisy's eavesdropping, he kidnaps her and takes off for parts
unknown. In the meantime, Boss Hogg, always around when there's trouble for
the Dukes, wants to serve the foreclosure papers(he doesn't know they're
forged).
So what have you got? Stinge is up ahead, racing for the county line and
holding Daisy captive. And Boss Hogg is behind, trying to get to you with
the phony forecloseure papers. Caught between the devil and the deep blue
sea, you have to catch Stinge and rescue Daisy before Boss Hogg catches
you!
But you've also got something nobody else has - trusty General Lee! It
zooms you along country roads, leaps over bumps and bridge-outs, bootlegs
in tight spots and careens through town streets. So step on it and race
after Stinge - and try to rescue Daisy! Keep one eye on the road ahead for
Stinge's dirty blue car. But keep the other eye on your rear-view mirror.
Old Boss Hogg's getting mighty close for comfort!
Here's How To Play
HERE'S WHAT'S WHAT
Hop into the General Lee and get set for a ride! But first, take a look
around. You've got the Speedometer on the dash to tell you how fast you're
going. The Bonus Timer ticks down points as you zoom along(more about that
later). There's your Score, of course, to show how good you are. And the
Gear Grid lets you know what gear you're in.
GET THE MESSAGE?
The General Lee's also equipped with a special message indicator that'll
help you figure out what's happening and what's to be done about it. When
Sting's blue car pulls away at the start of the chase, the message is
"CATCH THAT CAR!" And "IT'S BOSS HOGG!", when you-know-who shows up at the
side of the road. When you catch up with Stinge and pass him, it's "WE
CAUGHT HIM!", but if the law gets you first, you'll see "HOGG GOT US!"
FIRST THINGS FIRST - GEARING UP.
To get going, take the General Lee through the gears, starting with First
and ending with Fourth. Each gear has its own range, of course, like other
cars. The General Lee works best if you follow the speedometer as you put
the rubber to the road. Take each gear as close to its top as you can before
shifting into the next gear. Treat the General Lee right and it'll perform
for you. Ready?
THE CHASE IS ON!
There's Stinge's blue car up ahead - but not for long! He puts the pedal to
the metal and takes off. Shift into First and watch where you're steering.
Keep an eye on the center line and try to keep the General Lee in your lane.
Close to center might be best. If you rub against the side of the road, it
only slows you down. If you drive on the edge too long, you'll hit a pothole
and come to a sudden stop. A steady hand on the wheel is a sure grip on the
road.
HOGG'S WILD!
No sooner you start out than old Boss Hogg gets wind of your whereabouts.
Before long you'll spot his dusty white sedan up ahead on the right side
of the road. Zoom past and keep on the right side of the road. Zoom past
and keep an eye on that rearview mirror - you'll see the white car, all
right. Boss'll try to catch up to you so long as you let him. So don't
let him, or you're done for. Phony foreclosere papers or no, Hogg's wild
and aiming to serve 'em!
CURVES AND TURNS.
Boss Hogg ain't the only hazard in Hazzard County. Watch out for curves in
the country roads. Some sharp ones can make you grind against the roadside.
That only puts a damper on your fire! You'll want to steer into the curve
a little just to keep your balance. On straightaways, keep steady and keep
center.
City streets are hardly better. If you lose Jeremiah Stinge up ahead just
keep going. You're bound to catch sight of him sooner or later. Once you
do, watch carefully. He might make a fast left or right turn and scoot
between the buildings. Follow right behind him! To make a left or right
turn, take your foot off the peal and spin wheel. Take your turns quickly
and sharply, or you'll miss 'em!
THERE'S TROUBLE IN THEM THAR HILLS.
Once in a while there's a little hill in the road that lets you fly. You
never know when one's coming up, so just keep a good grip on the wheel and
high hope in your heart. Take the hill too fast and you're liable to skid.
The hill tends to slow you down a bit, so keep your wits about you.
SIGNS OF THE TIMES
The yellow, diamond-shaped road sign lets you know there's a crossroads
up ahead where you can turn off, if you've got a mind to. And the read
octangonal signs' a warning that you're coming up on a washed-out bridge!
BRIDGE WORK.
Watch it! Bridge out up ahead. Don't pay no never mind and just keep her
steady. Watch your speed and keep control of the General Lee. If your
speed's at least 75 mpg, it'll fly right over the gap. If you're not going
fast enough, you'll wreck! Keep it centered just to be safe. The General
Lee's shocks can take it. Can you? How're your nerves holding up?
THE BOOTLEGGER TURN
Don't think you're going fast enough to make it over the bridge? There's
a way out! You can make a bootlegger turn - that's a 180 degree reversal
in direction.
First, you have to be going more than 35 mph in order to reverse direction.
Hit the handbrake, turn the wheel fast and hope for the best. You'll slow
down, but you'll be facing the way you came. Just step on it, start gearing
up again and get going! Can you make it? Try it until you've got it down.
FAKING HOGG OUT
There's another time you can use the bootlegger turn to get out of a fix:
when Boss Hogg is hot on your trail and getting too close for comfort. If
you don't think you can outrun him, make a bootlegger turn to fake him out.
But guess what? Now he's in front of you! Just pass him up and you'll lose
him. Works every time!
AN OBSTACLE? 'COURSE!
Sometimes obstacles in the road try to trip you up. First, there are those
oil slicks. Strike one and you skid and slow down a bit. Don't forget to
downshift before gearing up again. Best bet is to avoid the oil slicks -
if you can.
Naturally you don't own the road, so pay mind to other cars. Folks out for
a nice afternoon drive don't know, let alone care, about your troubles. If
you hit one, you'll spin around and slow down to almost nothing. A
collision's a sure way to wreck a good chase! Keep sharp. Remember, Stinge
is up ahead and that road Hogg's gaining on you from behind. Talk about
between a rock and a hard place!
PASSING AND CATCHING
How do you get Stinge? When you pass him, you catch him. It's that simple,
but it isn't as easy as it sounds.
When you get right up behind Stinge, you can bounce off his car if you're
going at top speed. This only slows you down a bit and gives him a chance
to speed ahead of you. Try to stay in the opposite lane from the one
Stinge is in.
In the higher Skill Levels, no sooner do you get the right speed than Stinge
begins to weave from side to side across the road ahead of you, just to trip
you up. Take hold of the General Lee's steering wheel, wait for Stinge to
get one side of the road, then bolt for the opposite side. If you can pass
Stinge, you've caught him!
Remember, you've also got to keep Boss Hogg at a comfortable distance or
you're done for. Got nerves of steel? You'll need 'em!
So, there you are - caught in the middle without a fiddle. You've got to
get Jeremiah Stinge as fast as you can to earn a higher score.
THAT BONUS TIMER
One thing about the Bonus Timer. If the timer runs out and you haven't
caught Stinge, the chase is still on. If you then catch him, you get no
bonus points. Of course, the chase starts all over and you have another
chance. Don't blow it!
SO WHEN'S IT OVER?
If truth be known, the chase need never be over if you know how to drive
the General Lee. Each time you catch Stinge, your score tallies up and the
chase starts all over again. There's no tying down a slick critter like
Jeremiah Stinge when he's up to no good!
But if you wreck, or Boss Hogg catches up to you, it's the enod of the
line. So what's it going to be? Winner or loser? You're in the driver's
seat - it's up to you?
SPECIAL PAUSE FEATURE
Press * during the game to pause. The screen blanks and music plays. Press
* again to go back to your game exactly as you left it.
STARTING OVER
Press * after the game ends to replay your game option. Press # to return
to the Game Option screen and choose another challenge.
RESET
The Reset Button on the console stops the game returns you to the Title
Screen. It can be used to start a new game at any time or in the event of
game malfunction.
Scoring
OBSTACLE SAFELY PASSED Points
Oil Slick 100
Oncoming Car 100
Bridge Out 200
Lose Boss Hogg 500
Catch Jeremiah Stinge 1000*
* plus 10 points for every second
left in the Bonus Timer
The Fun of Discovery